This dossier presents a range of statistics and facts about the global 3D technology markets. It includes chapters on 3D cinemas, 3D devices, and 3D printing.
Table of Contents
Overview
Segment: 3D cinemas
Segment: 3D devices
Segment: 3D printing
Companies
1. Overview

Description: In 2021, the global box office revenue added up to approximately 21.3 billion U.S. dollars, up from 11.8 billion dollars a year earlier – an annual increase of 80.5 percent. Still, the 2021 result amounted to only little more than half of the 42.3-billion-dollar box office revenue recorded in 2019, before the COVID-19 outbreak. Furthermore, the share of 3D films in the global revenue went from six percent in 2020 to 6.6 percent in 2021.

Description: The global extended reality (XR) market that includes augmented reality (AR), virtual reality (VR), and mixed reality (MR) reached 29.26 billion U.S. dollars in 2022, rising to over 100 billion U.S. dollars by 2026.

Description: According to NMSC, the global visualization and 3D rendering software market was valued at 1.63 billion U.S. dollars in 2019. By 2030, the market is forecast to have a value of 9.61 billion U.S. dollars.

Description: This statistic shows the number of Nintendo 3DS hardware units sold worldwide from 2011 to 2021. In the 2021 financial year which ended in March 2021, Nintendo sold 170 thousand 3DS consoles, down from 690 thousand units sold in the year prior.

Description: Between 2018 and 2026, the market for 3D printing materials is expected to grow by 12 percent annually to reach just under four billion U.S. dollars by 2026.

Description: The worldwide market for 3D printing products and services was valued at around 12.6 billion U.S. dollars in 2020. The industry is expected to grow at a compound annual growth rate of some 17 percent between 2020 and 2023. General Electric has the most 3D printing patents in the United States.

Description: This statistic shows the market revenue of industrial gases used in 3D printing worldwide in 2020, as well as a forecasted figure for 2028. The 3D printing process uses nitrogen, argon, and also gas mixtures. It is forecasted that 3D printing gases will have a global market value of 111.7 million U.S. dollars in 2028.
2. Segment: 3D cinemas

Description: In 2021, there were almost 126.34 thousand digital 3D cinema screens across the world, up from 82.92 thousand in 2016. This represents an increase of 52 percent over half a decade. Meanwhile, the number of digital 3D screens in the United States and Canada declined by 12 percent between 2016 and 2021.

Description: In 2021, there were almost 111 thousand cinema screens in the Asia Pacific, out of which about 84.4 thousand – or 76 percent – were digital 3D screens. In Latin America, the nearly six thousand 3D digital screens accounted for less than 40 percent of the region’s total number of cinema screens. The global number of digital 3D cinema screens grew by 52 percent between 2016 and 2021.

Description: In 2021, there were more than 84 thousand digital 3D cinema screens in the Asia Pacific, making this region alone account for about two-thirds of all screens of that type worldwide. Europe, the Middle East, and Africa – collectively known as EMEA – had 21.3 thousand digital 3D screens or approximately 17 percent of the global figure.

Description: In 2021, there were approximately 14.7 thousand digital 3D cinema screens in Canada and the United States, down from nearly 17 thousand in 2017. This represents a decline of more than 13 percent over four years. The number of 3D films released in the U.S. and Canada declined by over 77 percent between 2017 and 2021.

Description: In 2021, nine 3D movies were released across the United States and Canada, up from three in the previous year. Despite the increase, the 2021 figure amounted to only one-fifth of the 45 3D productions released five years earlier, in 2016. There were more than 16 thousand digital 3D screens in the U.S. and Canada in 2020.

Description: This statistic shows the development of the number of cinema goers visiting 3D film in Germany from 2010 to 2022. According to the German Federal Film Board (FFA), 8.5 million people went to see a 3D movie in German cinemas in 2022. This was an increase of about five million compared to the year before.
3. Segment: 3D devices

Description: In 2023, virtual reality (VR) headset shipments are forecast to grow by just under 43 percent while augmented reality (AR) headset shipments are set to observe a 94 percent year-over-year growth in that same year.

Description: Meta (Oculus) was the biggest extended reality (XR) headset brand in terms of shipments in 2022, occupying 66 percent of the market in the second quarter of the year. Pico ranked second among vendors, accounting for around 11 percent of shipments in the second quarter of 2022.

Description: First released in 2011, the Nintendo 3DS is a handheld game console developed by the Japanese video game company, Nintendo. As of July 2022, it had sold 75.95 million units across the world, including almost 21 million units in Europe.

Description: The handheld gaming console Nintendo 3DS was originally released in 2010 and still enjoys some popularity. In Nintendo’s fiscal year 2022 (April 2021 to March 2022), the company sold over 2 million software units for the gaming console out of which over 1 million Nintendo 3DS gaming software sales were generated in the Americas.

Description: The global 3D camera market is forecast to grow between 2020 and 2030. In 2020, it was valued at 8.89 billion U.S. dollars. By 2030, the market is forecast to have a value of 142 billion U.S. dollars.

Description: The market revenue of VCSELs (vertical-cavity surface-emitting lasers) used in smartphone 3D sensing technology has been on the rise globally in recent years. It is projected to grow from 196 million U.S. dollars in 2017 to over 1.8 billion U.S. dollars in 2021.

Description: The unit shipments of 3D soundbar audio systems made a jump to 2.5 million units in 2020 from just over a million units in 2019. Soundbars are the most sought-after equipment for a quick upgrade of home audio entertainment systems for TVs, and the 3D soundbars are one of the latest offerings in this category.
4. Segment: 3D printing

Description: The number of 3D printing and additive manufacturing devices is forecast to grow to more than 2.7 million by 2030, an increase of more than two million compared to 2020. 3D printing and additive manufacturing devices for design purposes make up the largest share of the market in 2020 with 550 thousand devices, followed by the manufacturing and field contexts.

Description: In 2021, the most commonly used 3D printing technology was fused deposition modeling (FDM)/fused filament fabrication (FFF), with 71 percent of respondents utilizing this technology in house. Selective laser sintering (SLS) was the second most commonly used technology in 2021, with 42 percent of respondents adopting this through external services.

Description: In 2020, 28 percent of respondents spent between 1,000 and 10,000 U.S. dollars on 3D printing. A further 23 percent of respondents claimed that they had spent over 100,000 U.S. dollars on 3D printing.

Description: In 2021, 36 percent of respondents indicated that one of their leading priorities in relation to 3D printing would be accelerating product development, while 20 percent had a focus of developing customized and limited series products.

Description: In February 2021, most of surveyed 3D printing users stated that the high costs of 3D printing technology is preventing them from using 3D printing more. 29 percent of respondents identified low quality of printed parts as the main reason for not using 3D printing more.

Description: In February 2021, half of surveyed 3D printing users stated that the COVID-19 pandemic had no effect on their use of 3D printing. While 33 percent of respondents reported an increased usage of 3D printing due to COVID-19, the remaining 17 percent stated that their use of 3D printing decreased.
5. Companies

Description: Research and development (R&D) expenditures of Materialise, a company in the 3D industry that specializes in 3D printing services and software solutions, increased between 2018 and 2020. While the company spent around 22.4 million euros on R&D in 2018, the R&D expenses reached 27.1 million euros in 2020.

Description: Nano Dimensions, an Israel-based company producing 3D printers, spent almost 9.9 million U.S. dollars on research and development in the 2020 fiscal year. This represents an increase of around 22 percent compared with the previous fiscal year.

Description: SLM Solutions, a Germany-based producer of machines for the additive manufacturing of metal parts, spent almost nine million euros on research and development in the 2020 fiscal year. This represents an increase of some 16 percent compared with the previous fiscal year.

Description: Protolabs, a U.S.-based manufacturing company using 3D printing, CNC machining, and injection molding, spent some 44 million U.S. dollars on research and development in the 2021 fiscal year. This translates into an increase of around 11 percent compared with the previous fiscal year.

Source from Statista
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